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STEP:1
MAKE BUTTON SYMBOL
MAKE TEXTBOX
GIVE INSTANCE NAMES
btn1
txt1
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KEEP IN MIND NOT GIVE VARIABLE NAME TO COMPONENT
//HERE TEXT BOX NAME btn2
var btn1:String = "btn1";
btn2.text = btn1
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STEP:2
COPY AND PAST BELOW CODE IN ACTION SCRIPT PANEL
txt1.text = "";
btn1.onPress = function(){
var var1:String = "A";
var var2:String = "B";
var var3:String = "C";
txt1.text = var1+var2+var3; // output: ABC
trace(var1+var2+var3); // output: ABC
}
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EXAMPLE:2
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txt1.text = "";
txt3.text = txt1.text + txt2.text;
A.onPress = function(){
var var1:String = "A";
txt1.text = var1// output: A
trace(var1); // output: A
}
B.onPress = function(){
var var2:String = "B";
txt2.text = var2// output: B
trace(var2); // output:B
}
C.onPress = function(){
var var3:String = "C";
txt3.text = txt1.text + txt2.text + var3; // output: ABC
}
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STRING VARIABLES MATCH
I T ALSO HELP IN MATCHING GAMES IN AS2
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MATCHING STRING AS2
MAKE TWO BUTTON & TWO TEXT BOX
GIVE TEXT BOX INSTANCE NAMES REACTIVELY LIKE txt1, txt2
BUT YOU NEED BUTTON INSTANCE NAMES
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//MAIN TIME LINE FRAME NO:1 CODE
var Num1:String = "GREEN";
var Num2:String = "RED";
txt1.text = Num1
// FOR RUN FUNTION ADD EVERY TIME FuntionString() INSIDE BUTTON OR UNDER BUTTON FUNCTION
function FuntionString() {
//IF TEXT MATCH
if(txt1.text==txt2.text){
gotoAndStop(2);
}
//IF TEXT NOT MATCH
if(txt1.text!=txt2.text){
gotoAndStop(3);
}
}
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BUTTON INSIDE CODES
=======================================================================
// IF TEXT MATCH BUTTON INSIDE CODE
on(press){
txt2.text = Num1
FuntionString()
}
// IF TEXT NOT MATCH BUTTON INSIDE CODE
on(press){
txt2.text = Num2
FuntionString();
}
//BUTTON RETURN TO FRAME 1 INSIDE CODE
on(press){
gotoAndStop(1);
}
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READ MORE
http://help.adobe.com/en_US/AS2LCR/Flash_10.0/help.html?content=00000520.html
http://help.adobe.com/en_US/as2/reference/flashlite/WS5b3ccc516d4fbf351e63e3d118ccf9c47f-7f64.html
https://www.youtube.com/watch?v=Yt9Z-EQOgM0
http://www.homeandlearn.co.uk/csharp/csharp_s2p2.html
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