Friday 19 September 2014

SIMPLE SHOOTING GAME TUTORIAL


SIMPLE SHOOTING GAME TUTORIAL






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bullet.as
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package {
 import flash.display.Sprite;
 import flash.events.Event;

 public class bullet extends Sprite {

  private var sw:Number;
  private var sh:Number;
  private const _SPEED:int=10;
  private const _OFFSTAGE:int=-10;

  public function bullet():void {
   addEventListener(Event.ADDED_TO_STAGE,onadd);
  }

  private function onadd(e:Event):void {
   sw=stage.stageWidth;
   sh=stage.stageHeight;
   addEventListener(Event.ENTER_FRAME,loop);
  }

  private function loop(e:Event):void {
   if (y<_OFFSTAGE) {
    removeEventListener(Event.ENTER_FRAME,loop);
    parent.removeChild(this);
   }
   y-=_SPEED;
  }

  public function removeListeners():void {
   removeEventListener(Event.ENTER_FRAME,loop);
   
  }
 }

}

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TimeLine
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var sfx_gun:Sound = new sfx();
var sp:MovieClip = new ship();


var bulletholder:Sprite = new Sprite();

addChild(bulletholder);

addChild(sp);

addEventListener(Event.ENTER_FRAME,onenter);
stage.addEventListener(MouseEvent.CLICK,onclick);

function onenter(e:Event):void {
 sp.x-=(sp.x-mouseX)*.1;
 sp.y-=(sp.y-350)*.2;
}

function onclick(e:Event) {
 sfx_gun.play();
 sp.y=365;
 var bl:Sprite = new bullet();
 bl.y=sp.y;
 bl.x=sp.x;
 bulletholder.addChild(bl);

}

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READ MORE:
http://www.on-design.de/tutor/FlsExpl/AS3/hitTest/index.htm
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