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EXAMPLE 4 CRATE SCORE COUNTER
CRATE TEXT BOX AND GIVE INSTANCE NAME
scorecounter
PASTE BELOW ACTION SCRIPT IN ACTION SCRIPT PANEL
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AUTO COUNTER IN AS2 WITH ENTER FRAME
if(var1==10){var1=var1-var1}
YOU CAN CHANGE THIS LINE
if(var1==10){var1=var1-10}YOU CAN CHANGE THIS LINE
if(var1>=10){var1=var1-10}LIKE IN AS3 COUNTER if(score >= 100 ) {score = score - 100}
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var var1:Number =0;this.onEnterFrame=function(){
var1+=1
txt1.text=var1
if(var1==10){var1=var1-var1}
}
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var score:uint = 0;
addEventListener(Event.ENTER_FRAME, ScoreCounter);
function ScoreCounter(e:Event):void{
score += 1;
scorecounter.text = " SCORE:"+score.toString()}
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var score:uint;
score = 0;
addEventListener(Event.ENTER_FRAME, ScoreCounter);
function ScoreCounter(e:Event):void{
score += 1;
scorecounter.text = " SCORE:"+score.toString()}
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HOW ADD IN THIS FUNCTION REVERSE FUNCTION IF HIT TEST MISS
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var startPosition:Point;
MOVIE1.addEventListener(MouseEvent.MOUSE_DOWN,startDragme);
function startDragme(event:Event):void {
MOVIE1.startDrag();
startPosition = new Point( MOVIE1.x,MOVIE1.y);
}
MOVIE1.addEventListener(MouseEvent.MOUSE_UP, dragStop4);
function dragStop4(e:Event):void {
MOVIE1.stopDrag();
//set back or tween position
MOVIE1.x = startPosition.x;
MOVIE1.y = startPosition.y;
startPosition = null;
}
MOVIE1.addEventListener(Event.ENTER_FRAME,checkHitTest)
function checkHitTest(event:Event){
if(MOVIE1.hitTestObject(MOVIE2)){
A.text="HIT TEST FIND"
MOVIE1.stopDrag();
}}
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CREATE TWO MOVIE CLIPS AND TWO TEXT BOXES AND ONE BUTTON
GIVE INSTANCE NAME SET BUTTON LABEL INTO START
scorecounter,A, MOVIE1,MOVIE2 , myButton
myButton LABLE NAME = START
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//STAGE WIDTH =500 , HEIGHT = 400
import flash.display.Sprite;
import flash.events.MouseEvent;
import fl.controls.Button;
var score:uint;
score = 0;//XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
scorecounter.text =" SCORE:"+ score.toString();
MOVIE1.addEventListener(MouseEvent.MOUSE_DOWN,startDragme);
function startDragme(event:Event):void{if (myButton.selected == true)MOVIE1.startDrag(true)}
MOVIE1.addEventListener(Event.ENTER_FRAME,checkHitTest)
function checkHitTest(event:Event){
if(MOVIE1.hitTestObject(MOVIE2)){A.text="HIT TEST FIND"}
if(MOVIE1.hitTestObject(MOVIE2)){
score += 1;//XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
scorecounter.text = " SCORE:"+score.toString()}
if(score >= 100 ) {score = score - 100}
else{A.text=""}}
MOVIE2.addEventListener(MouseEvent.MOUSE_DOWN,startDragme1);
function startDragme1(event:Event):void{if (myButton.selected == true)MOVIE2.startDrag(true)}
MOVIE2.addEventListener(Event.ENTER_FRAME,checkHitTest2)
function checkHitTest2(event:Event){
if(MOVIE2.hitTestObject(MOVIE1)){A.text="HIT TEST FIND";}
else{A.text=""}}
MOVIE1.addEventListener(MouseEvent.MOUSE_UP, dropViking);
function dropViking(evt:MouseEvent):void {
MOVIE1.stopDrag()}
MOVIE2.addEventListener(MouseEvent.MOUSE_UP, dropViking2);
function dropViking2(evt:MouseEvent):void {
MOVIE2.stopDrag()}
//mybutton Toggle Box Should Be Checked Without it Doesn't Work myButton.addEventListener(MouseEvent.CLICK, clickHandler); function clickHandler(evt:MouseEvent):void { if (myButton.selected == true) { myButton.label = "START " MOVIE1.buttonMode = true; MOVIE2.buttonMode = true; } else { myButton.label = "STOP " MOVIE1.buttonMode = false; MOVIE2.buttonMode = false}}
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AS3 SERIES COUNTER
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================================================================== AS3 SERIES COUNTER https://www.youtube.com/watch?v=_mlYAiVUw28 ================================================================== var Num1:Number = 0; Btn1.addEventListener(MouseEvent.CLICK,BTN1) function BTN1(e:MouseEvent){ Num1 = Num1 + 1; trace(Num1); Txt1.appendText([Num1]+", ") } var Num2:Number = 0; Btn2.addEventListener(MouseEvent.CLICK,BTN2) function BTN2(e:MouseEvent){ Num2 = Num2 - 1; trace(Num2); Txt1.appendText([Num2]+", ") }
//mybutton Toggle Box Should Be Checked Without it Doesn't Work myButton.addEventListener(MouseEvent.CLICK, clickHandler); function clickHandler(evt:MouseEvent):void { if (myButton.selected == true) { myButton.label = "START " MOVIE1.buttonMode = true; MOVIE2.buttonMode = true; } else { myButton.label = "STOP " MOVIE1.buttonMode = false; MOVIE2.buttonMode = false}}
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AS3 SERIES COUNTER
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================================================================== AS3 SERIES COUNTER https://www.youtube.com/watch?v=_mlYAiVUw28 ================================================================== var Num1:Number = 0; Btn1.addEventListener(MouseEvent.CLICK,BTN1) function BTN1(e:MouseEvent){ Num1 = Num1 + 1; trace(Num1); Txt1.appendText([Num1]+", ") } var Num2:Number = 0; Btn2.addEventListener(MouseEvent.CLICK,BTN2) function BTN2(e:MouseEvent){ Num2 = Num2 - 1; trace(Num2); Txt1.appendText([Num2]+", ") }
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READ MORE:
http://www.makeflashgames.com/tutorials/tut5.php
http://www.dcs.bbk.ac.uk/lo/mp/mp-0090.pdf
http://alanberaquit.com/ICT/dragdrop_template/
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HIT TEST EXAPLES;
http://www.dcs.bbk.ac.uk/lo/mp/mp-0090.pdf
http://alanberaquit.com/ICT/dragdrop_template/
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HIT TEST EXAPLES;
DRAG AND DROP GAME FLASH CS5
A. Setting up the "dragable" object and target. |
1. Open Adobe Flash and start a new Actionscript 3.0 document. Save it as dragdrop_template. |
2. Add the following layers in your document. (Take note of the uppercase and lowercase letters) |
3. Select the Shape layer and draw the figure below. (red square with black stroke) |
4. Convert it to a movie clip symbol with the name square. |
5. At this point your red square is now in your stage. Give the red square an instance name of square_mc. |
6. We are now done creating our "dragable" object. Let us now create the target for our "dragable" object. |
7. Select the Target layer in your timeline and draw the figure below (yellow square). |
8. At this point your targetsquare is now in your stage. Give it an instance name of targetsquare_mc. |
B. Creating the Text Response. |
|
C. Adding the Actionscript for the whole program. |
Next we will write some ActionScript to allow us to drag and drop the red square. Select frame 1 of the actions layer, and open the Actions panel by pressing F9. Copy and Paste the following:
|
Now test your movie if everything is working properly. |
Adding additional "dragable" objects. |
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OR USE THIS CODE
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var objectoriginalX:Number;
var objectoriginalY:Number;
polygon_mc.buttonMode = true;
polygon_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
polygon_mc.addEventListener(MouseEvent.MOUSE_UP, dropObject);
circle_mc.buttonMode = true;
circle_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
circle_mc.addEventListener(MouseEvent.MOUSE_UP, dropObject);
square_mc.buttonMode = true;
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
square_mc.addEventListener(MouseEvent.MOUSE_UP, dropObject);
function pickupObject(event:MouseEvent):void {
event.target.startDrag(true);
event.target.parent.addChild(event.target);
objectoriginalX = event.target.x;
objectoriginalY = event.target.y;
}
function dropObject(event:MouseEvent):void {
event.target.stopDrag();
var matchingTargetName:String = "target" + event.target.name;
var matchingTarget:DisplayObject = getChildByName(matchingTargetName);
if (event.target.dropTarget != null && event.target.dropTarget.parent == matchingTarget){
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
event.target.removeEventListener(MouseEvent.MOUSE_UP, dropObject);
event.target.buttonMode = false;
event.target.x = matchingTarget.x;
event.target.y = matchingTarget.y;
}
else {
event.target.x = objectoriginalX;
event.target.y = objectoriginalY;
}}
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OR USE THIS CODE:
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OR USE THIS CODE:
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//http://flashcollege.blogspot.co.uk/2014/09/hit-test-in-as3-and-score-count.html
var counter:Number = 0;
var startX:Number;
var startY:Number;
square_mc.buttonMode = true;
GoodJob.visible = false;
TryAgain.visible = false;
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void {
event.target.startDrag(true);
reply_txt.text = "";
event.target.parent.addChild(event.target);
startX = event.target.x;
startY = event.target.y;
}
function dropIt(event:MouseEvent):void {
event.target.stopDrag();
var EventTargetName:String = event.target.name;
//HERE I REMOVE ABOVE CODE
if (event.target.dropTarget != null){
reply_txt.text = "Good Job!";
GoodJob.visible = true;
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt);
event.target.buttonMode = false;
event.target.x = event.target.x;
event.target.y = event.target.y;
counter++;
} else {
reply_txt.text = "try again";
TryAgain.visible = true;
event.target.x = startX;
event.target.y = startY;
}
if(counter == 1){
reply_txt.text = "You're Done";
}
}
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